

Iknow: shows all Germans, equipment bags and building interiors. It's not quite as impressive as some of my other first-time modding ventures, but there's some fun to be had here if this channels your nostalgia like it channelled mine.AirNormandy: soldiers rejump into Normandy.ĪngryManDinners: soldiers are granted food. In the end, the sum-up was six themed levels, a modified exe icon, and the one animated graphic whose encoding wasn't so archaic I had tools that could open it. Exploring further, I found a script by Shiny Quagsire which was able to extract the game's archives, but I wasn't able to do much once Iridium77 helped me get the script working so, unfortunately, that was a no go (but thanks to the pair of them for helping out anyway). Initially, the answer was "not much" - but thanks to the godsend that is 90s game design, Train Town's level editor meant a mod was going to happen. So, as I do when cracking open the games of my childhood, I started with exploring how much modding could be done here, encouraged by Kalimando, a friend who also enjoyed the game as a kid. Playing it on and off in my infant years, I eventually lost touch with it and didn't think about the game until recently, when watching a certain climate-disaster series on Netflix reminded me there was this one train game I played decades ago.

Though I just about wasn't born yet when Train Town released in 1999, I still caught it as a very, very little kid, at an age where this was one of the first games I actually remember playing.

1001 Traintowns Long - A Legally Distinct Love Letter
