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System shock 2 enhanced edition gameplay
System shock 2 enhanced edition gameplay











system shock 2 enhanced edition gameplay

Though similar to other first-person shooters in terms of basic gameplay mechanics, the game's pace was nevertheless quite different, requiring the player to carefully explore the environment, collecting clues and crucial items in process. Similarly to that game, System Shock strived to represent realistic physical interaction in a 3D world. Released in 1994, System Shock was based on the engine implemented in Ultima Underworld.

system shock 2 enhanced edition gameplay

Related by plot (including a common antagonist, the malevolent artificial intelligence known as SHODAN), the games share similar science fiction horror scenarios, in which the protagonist is trapped in an abandoned, enclosed environment (space station, space ship, etc.), trying to fend off enemies (cyborgs, mutated creatures, and others), find clues that would reveal past events, survive, and escape.

system shock 2 enhanced edition gameplay

System Shock games were notable for incorporating elements of first-person shooter, puzzle-solving, and role-playing.













System shock 2 enhanced edition gameplay